![]() This fixes some visual bugs such as the gas on catwalks only activating once the player steps inside the room. #Scp containment breach download v1.2.3 updateAdjusted particle emitters so that they now update even when the player is not in the same room.L.’s office if the remote door control system is turned off. SCP-079 no longer opens the door to Dr.The end room event no longer occurs if SCP-106 is already contained.The blink meter's timer is now randomized, making blinking appear more realistic.Renamed fake fullscreen to borderless windowed mode.The hazmat suit now automatically equips when the player picks it up.Same thing for SCP-939's alert sound effects, only with a delay of three seconds.This prevents the messages from constantly updating when being shot at. Damage indicator messages now only display once at least two seconds have passed since the previous one displayed.Added unique locked door and DNA scanner sound effects.In layman's terms, its texture is no longer applied twice and therefore it no longer appears "darker". Updated SCP-173's model so that it no longer uses 2 texture layers.Extended the parameters of the "help" console command.Adjusted the spelling and grammar for a majority of in-game text.Optimized the rendering of adjacent rooms.Adjusted the aspect ratio of badge textures.Added a new variant of the night vision goggles.Added an event to the Tesla coil hallway in which a researcher gets killed while running through the Tesla gate.Added a new variant of the lockroom, four-way hallway and 2-level office.Pressing up or down now cycles previous commands into the input field, without having to retype the command.Added the ability to scroll through previously displayed console messages.The game now updates an error log rather than immediately crashing when an error occurs.Compiled the game using Juanjpro's "MavLess Blitz3D". #Scp containment breach download v1.2.3 seriesIt might have a few glitches here and there, it does seem oddly familiar to the Slenderman series in a lot of ways but at the end, it’s still fun to play. To sum things up, SCP - Containment Breach is in all fairness a decent game. The atmosphere around you weighs heavy on your shoulders and the great choice in music and audio effects turns it into a really scary place to be. SCP - Containment Breach generates a new environment every time you play it and thanks to this, there’s no real chance you can predict what is about to happen. Stare at it too much though, and you’re dead. Your only advantage is that making short eye contact with it, renders it motionless. The latter will prove to be very difficult as the creature you're facing seems to find the perfect times to sneak up on you. You simply have to run, hide, collect clues that might help you figure out what happened and obviously, survive. You have your standard first-person shooter games controls with no guns, knives, or any other means of defending yourself from the odd being. Since any normal human hesitates to get close to something the brain can’t make sense of while also located in a blood soaked enclosure, you keep your position while the other two subjects get close. On the desk in your cell is a short note that describes your situation and as you finish reading it, two masked guards escort you to your first assignment.Ī few minutes into your walk between two very chatty guards you end up being placed into a containment area with a creepy looking being and instructed to approach it. In this game, you play the role of an inmate, or rather a test subject for whatever is going on in the secret facility you wake up in. You have no guns, no flashlight and basically nothing else but your feet and the ability to run for your life. SCP - Containment Breach is a survival horror game in which you will have to escape from a secret facility while being hunted down by a very strange looking creature. ![]()
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